832 research outputs found

    Dense Voxel 3D Reconstruction Using a Monocular Event Camera

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    Event cameras are sensors inspired by biological systems that specialize in capturing changes in brightness. These emerging cameras offer many advantages over conventional frame-based cameras, including high dynamic range, high frame rates, and extremely low power consumption. Due to these advantages, event cameras have increasingly been adapted in various fields, such as frame interpolation, semantic segmentation, odometry, and SLAM. However, their application in 3D reconstruction for VR applications is underexplored. Previous methods in this field mainly focused on 3D reconstruction through depth map estimation. Methods that produce dense 3D reconstruction generally require multiple cameras, while methods that utilize a single event camera can only produce a semi-dense result. Other single-camera methods that can produce dense 3D reconstruction rely on creating a pipeline that either incorporates the aforementioned methods or other existing Structure from Motion (SfM) or Multi-view Stereo (MVS) methods. In this paper, we propose a novel approach for solving dense 3D reconstruction using only a single event camera. To the best of our knowledge, our work is the first attempt in this regard. Our preliminary results demonstrate that the proposed method can produce visually distinguishable dense 3D reconstructions directly without requiring pipelines like those used by existing methods. Additionally, we have created a synthetic dataset with 39,73939,739 object scans using an event camera simulator. This dataset will help accelerate other relevant research in this field

    Design and Development of an E-Learning Management System

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    The trend of e-learning technologies is expanding fast. Web-based learning environments are becoming very common in the higher education institutions. Nowadays e-learning management systems are very popular. Many universities throughout the world deliver educational programs via the Internet. Developments of e-learning systems are generating great impact in the field of education services to improve the teaching and learning process, and overcome geographical displace. In recent years, various kinds of Internet technologies have become available for developers to implement such e-learning system that provide an e-learning gateway on the Internet. The rapid advancements in information and communication technologies, especially the networking and multimedia, have led to the development of many advanced e-learning systems these days. A user-friendly interface and a sophisticated data model are the essential design consideration to make the e-learning system easy-to-use for the instructors and learners. The need for such architecture is critical for designing the system and standards development. The system is developed under Computer Supported Cooperative Work framework and web portal technology. The system integrates all the critical and valuable communication tools that effectively improve the collaboration in an e-learning environment

    Generic Supply Chain Management System

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    Supply chain management refers to all the management functions related to the flow of materials from the company’s direct suppliers to its direct customers. In this paper, we will propose a generic supply chain management system, and describe how the system works in terms of information exchange, workflow coordination and flexible logistic route. We will introduce two data models, which are called PDM and WfMS, and explain how to classify the proposed system into them. And then, we will further describe how the back-end three-layered architecture stores the dynamic data type into the database
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